Resource System (Health/Energy/Beans)
The resources system has been built from an initial health system into a an extendable…
Read MorePair Programming
During this time I’ve been trying to spend as much time pair-programming with Eric…
Read MoreObject Pooling
I wrote an object pooling solution for another project some time ago, the implementation in…
Read MoreLevel Templates and Importing
Early in the project we had limited access to a shared unity project, so the…
Read MoreInput Management
Due to our requirement to do all input through an input manager, and most of…
Read MoreEvent System
Late in the project components were becoming tightly coupled and needing to communicate quite a…
Read MoreCamera Controller / Editor
We needed a camera controller and after listening to one of Juan’s lectures I…
Read MoreAnimation tree setup
Animators were set up by Connor, but they needed a few modifications to be compatible…
Read More9 Sliced Sprite Objects
Because we were creating a tile based environment for our game, and because moving around…
Read MorePlatform Builder Extensions
Continuing on from the previous 9-slice sprite editor class, I decided to take the editor…
Read MoreRaycast based physics motor
After playing around with Unity physics and seeing some control issues ( BoxCollider's getting…
Read MorePlatform Controllers and Motors
The platform/motor pairs for platforms execute a simple concept. * Motors move or handle low…
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