We needed a camera controller and after listening to one of Juan’s lectures I had a good idea as to what I was going to make.
I created a camera window based controller class and added some smoothing controls. In addition to this I added usability features for designers via gizmos and a custom editor with many tweakables.
Implementing a "Camera Window" based 2D #platformer camera, and custom inspector.👨💻 #unity3d #gamedev #csharp pic.twitter.com/EQSNEIi7Es
— Nathan Bowman (@NateBowman0) February 28, 2017