Input Management
Due to our requirement to do all input through an input manager, and most of…
Read MoreDue to our requirement to do all input through an input manager, and most of…
Read MoreLate in the project components were becoming tightly coupled and needing to communicate quite a…
Read MoreWe needed a camera controller and after listening to one of Juan’s lectures I…
Read MoreBecause we were creating a tile based environment for our game, and because moving around…
Read MoreContinuing on from the previous 9-slice sprite editor class, I decided to take the editor…
Read MoreAfter playing around with Unity physics and seeing some control issues ( BoxCollider's getting…
Read More