Conversation
In Consigned to Oblivion a conversation is a linear exchange with no options or alternative lines and basic dialogue follows a prompt -> response format.…
Read MoreIn Consigned to Oblivion a conversation is a linear exchange with no options or alternative lines and basic dialogue follows a prompt -> response format.…
Read MoreOne of the main concepts of the game is that sound triggers a visual response by bringing colour back to a grayscale world, we can achieve the visual part of this by first creating the world in colour, and then, use shaders to manipulate the saturation of the render on the gpu.…
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