Conversation

In Consigned to Oblivion a conversation is a linear exchange with no options or alternative lines and basic dialogue follows a prompt -> response format.…

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Portals

In our game we wanted to make areas that would go around and around in a circle, but only in one direction. Teleportation was the obvious answer, but to make this a seamless experience for the player we needed a way to teleport them without them noticing.…

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Shaders

In this project we have had a few diferent uses for custom shaders all of which I've buit using a node based editor called Amplify Shader.…

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Desaturation Shader

One of the main concepts of the game is that sound triggers a visual response by bringing colour back to a grayscale world, we can achieve the visual part of this by first creating the world in colour, and then, use shaders to manipulate the saturation of the render on the gpu.…

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