Initial tests of the google model viewer components for WebAR
A quick test This is a quick test to see if how quick it is…
Read MoreA quick test This is a quick test to see if how quick it is…
Read MoreBlog roll detailing practical contributions during the course BSc (Hons) Game Design and Production..…
Read MoreVarious video footage was captured over the development period, these were used to create demo reels and trailers.…
Read MoreEach level can be in many different states, keeping track of states within a level, and saving out level states to disk is an important requirement given the length of gameplay.…
Read MoreMain Menu creation and Credit scene modification to fit the UI aesthetic…
Read MoreLearning to bake lights was a time consuming task, but the result was worth it.…
Read MoreI like to build systems and components that other designers can use to speed up their workflow, and/or get specific functionality without having to write custom scripts.…
Read MoreIn Consigned to Oblivion a conversation is a linear exchange with no options or alternative lines and basic dialogue follows a prompt -> response format.…
Read MoreThere is a large focus on baking the narrative into the environment. As a group we decided that a hub based level architecture, would allow us to explore Pauls current mental state more than a linear level map.…
Read MorePhysics and navmesh based, click-to-move character controller…
Read MoreWorking with the charity Waterloo Uncovered over a 24 hour period, we designed, pitched, created and then finally presented a working prototype game integrating the past and present in an immersive archaeological environment.…
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