Key of Deceit

Blog roll detailing practical contributions during the course BSc (Hons) Game Design and Production.…

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3D Modelling and Texturing

Over the course of the games production I have been required to do some 3D work. I'm not so experienced with Maya so I initially selected a modelling option that is closer to Photoshop.…

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Level Design

Main Gameplay Area It was decided early on in the process that we would try…

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Inventory System

Given the small size of the game and the amount of items considered, it makes sense that an inventory system should be very simple.…

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Colour from Music

With a saturation system in place, we now need a way to feed it data from the audio of the game. The observable saturation in the area should be proportional to the volume of an ``AudioSource`` (object making noise) as observed from the position of the ``AudioListener`` (player).…

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Desaturation Shader

One of the main concepts of the game is that sound triggers a visual response by bringing colour back to a grayscale world, we can achieve the visual part of this by first creating the world in colour, and then, use shaders to manipulate the saturation of the render on the gpu.…

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Desrever

Blog roll detailing practical contributions during the course BSc (Hons) Game Design and Production.…

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Sound

We were running short on time, and i did not really have too much time…

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Object Pooling

I wrote an object pooling solution for another project some time ago, the implementation in…

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