Conversation System
Node Based Conversation System A conversation in the game is a series of predefined prompts…
Read MoreNode Based Conversation System A conversation in the game is a series of predefined prompts…
Read MoreBlog roll detailing practical contributions during the course BSc (Hons) Game Design and Production.…
Read MoreOver the course of the games production I have been required to do some 3D work. I'm not so experienced with Maya so I initially selected a modelling option that is closer to Photoshop.…
Read MoreGiven the small size of the game and the amount of items considered, it makes sense that an inventory system should be very simple.…
Read MoreAffordances Everywhere The intent was to have many things in the world be interactable, so…
Read MoreWith a saturation system in place, we now need a way to feed it data from the audio of the game. The observable saturation in the area should be proportional to the volume of an ``AudioSource`` (object making noise) as observed from the position of the ``AudioListener`` (player).…
Read MoreOne of the main concepts of the game is that sound triggers a visual response by bringing colour back to a grayscale world, we can achieve the visual part of this by first creating the world in colour, and then, use shaders to manipulate the saturation of the render on the gpu.…
Read MoreThe resources system has been built from an initial health system into a an extendable…
Read MoreDuring this time I’ve been trying to spend as much time pair-programming with Eric…
Read MoreI wrote an object pooling solution for another project some time ago, the implementation in…
Read MoreEarly in the project we had limited access to a shared unity project, so the…
Read MoreDue to our requirement to do all input through an input manager, and most of…
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